Tales of Gromlin

The Story Begins
A summary of the first story arc that brought the adventurers together.

Here is a summary of the first story arch for the campaign.

Alphonse and Flarr En’Shae traveled to Holmfirth in hopes of selling a few trinkets from and archeological dig and a chance for more jobs. They booked a room at The Reckless Gentleman inn, ran by Videl Wakeman. Christoff Redfield and Helana met on they way where eventually met up with the rest of the adventurers.

Over the course of the next few weeks they had variety of adventures: dealing with lose animals, participating in gladiatorial matches, traveling to a ruined prison for Asterbaun Rane, even saving Jayden von Aldwin. Sir Christoff joined the local city watch under Tobias Pearlton, after proving himself to the rest of the city council. They also managed to save Relton’s daughter from a deal with a hag.

Over the course of these adventures, the party discovered a growing problem within the city. A thieves guild had popped up and joined with a cult. After several deadly encounters with both organizations, the reckless gentleman investigated more about them. They sought information from both Rane and Oogle. With Rane and Tobias’ help they located the thieves den, West Rider Inn. While the party ventured out to deal with them, Oogle sought more information from an old friend on the cult. While the party was at West Rider Inn the cult betrayed the thieves guild, sending fiends to slaughter everyone in the inn. The party successfully cleared out the inn and discovered several heretical writings which they turned over to Oogle. After being cleared they called a meeting with the counsel of Holmfirth, there they presented what they had found about the cult and expressed their fear that they were summoning more fiends underneath the city. Around this time Oogle said he had found more information on the cult, or to be more precise his friend did. Taithleach appeared and gave them information on the cult, what their plans were and even what types of devils and daemons were among them. After much discussion it was decided that they must press into the sewers to eliminate this cult and stop them from summoning more fiends. Each counsel member offered their support and assistance.

The Reckless Gentleman and their allies delved deep into the sewers to root out this evil cult. They all entered from various points to try and take them by surprise, but the cult was ready for them.The Reckless Gentleman were separated from the rest before encountering an unlikely ally, a nothic named Olec. He revealed to the company that the cult had betrayed him and had been holding him prisoner. He offered his aide to help them in exchange for returning to Plutoria. He then led them through the labyrinthian sewers to where the fiends were being summoned. The adventurers continued into that room where they encountered a spiked devil that was summoning more of his kind with the help of a mysterious orb. The party fought and eventually slew him stopping the incursion. They took the orb and gave it to Tobias who in turn handed it over to Rane. They were then gifted the West Rider Inn.

No one Expects the Inquisition
Flarr takes his friends to the capital of Selwen for a celebration

Here is a summary of the 2nd story arc of the campaign.

While at the West Rider Inn, Flarr En’Shae recieved am invitaion from his families matriarch Amalia En’Shae to attend the queen of Selwen’s Jubilee. The reckless gentlemen convinced Relton to transport them to Landalin, in the hopes of possibly getting a pardon and meeting an old flame.

Sailing there they found a city in celebration, but a cold welcome when they went to meet the En’Shae family. As the party discovered, Amalia had invite Flarr in a hope to bring some embarrassment to Flarr’s father, Lior En’Shae. Flarr happily greeted Yesrel and reminisced over past troubles they got into. Yesrel, told Flarr about some of the changes in the realm. Most distressing to Flarr was the fact that the Order of Light has gotten stronger and had more influence. He also told them that later on he had to greet the Raelonic ambassador, but for now he wanted to go out and have a bit of fun.

They decided to spend time in the city and went to one of the many spas for the wealthy. While out they meet Marshal Rayesin Kelcyne, who immediately took a liking to the group, who in turn took a liking to him and made him and honorary Reckless Gentleman. He asked the group to join them at a royal ball that he had to attend and meet the various diplomats. Which reminded Yesrel that he had a task to complete. The party went out but was first greeted by the Plutorian diplomat, the illithid Krowan. A bit disturbed by the first encounter, they were more than happy to return to the festivities after meeting with the Raelonic diplomat.

At the party they meet many of the dignitaries from all over Gromlin. After enjoying themselves for the night Flarr finally ran into his father, who was shocked to see his son back in Selwen. After a heated talk, Falrr began to make an exit when Queen Verlin Katar. After a few more minutes of conversations with the various delegates, the group was asked to meet privately with Valrel Sybella. She meet them in the grand cathedral in Landalin. Her mood was dower and she was preoccupied. She told them she had seen her own death. She then proceeded to tell the fortune of Flarr and Alphons. She warned of a dangerous war approaching.

The next day, during the jubilee, as the queen made her way to the cathedral to the there was a commotion near the cathedral. While everyone foucused on protecting the Queen, the reckless gentlemen rushed forward to see what is happening inside the cathedral. The players found Valrel fleeing from some invisible force. After a dangerous fight in the bell tower, the city guard rushed and found the players over the dead body of Valrel. The reckless gentleman were arrested.

Deep in the bowls of the Order of Lights sanctum the reckless gentleman was interrogated and even tortured. Walxis Gallis sought to draw out a confession but was unsuccessful. The reckless gentleman were freed when Helana and Captain Relton and his crew broke into the prison. Flarr refused to leave, and sought information inside the sanctum.

While carefully maneuvering around the city the players discovered that many of the high ranking military officers have either been killed or were removed from command. Slowly the marshal was a massing and moving forces to attack plutoria. The order of light was assisting them. After they discovered body of Yesrel they new the high eves were being manipulated into a war to distablize the region. Using the new flying warships, the marshal was going to attempt to sail over the ghostly mountains and attack the Imperial capital before any counter could be formulated.

The Reckless Gentleman sought to expose this and stop the Marshal. They allied with Captain Talbot and took the first of the warships. With Relton’s help they caught up with the other two ships. They engaged the marshal and his men while crossing over the mountains. During the fight Gallis was transformed into a rakshasa. They threw him from the ship and upon realizing the marshal surrendered.

As things calmed down they sailed back to the capital. The queen thanked them all and rewarded them. The marshal was stripped of his rank but was made a advisor to the queen.

Ogres and the Oni
After saving a village from a band of Ogres, the Reckless Gentlemen find they may be in over their heads... again

As the The Reckless Gentlemen was exploring a ruin tower. Searching for antiques and lore to sell. As they explored they heard screaming coming through the wood. A pair of villagers rushed into them, yelling that their village was under attack by ogres. Alphons immediately rushed through woods and found a village burning. Alphons engaged the ogres while Flarr and Chrisoff rescued the villagers.

They escorted the villagers to the nearest town where they discovered that the whole region was bright raided. Hundreds were misplaced into this town. The city watch was severely undermanned, led by Simeon Shrinks who had been nicknamed by the town “shrinks away”. The refugees were becoming a problem and a local merchant Martin Soleck who insisted that the problem be dealt with immediately. And to make matters worse the was a murder in town.

The “Gentlemen” meet a dwarf trader who was stuck in this town because of Ogres were amassing in large number and looting nearby villages. He informed them of the cities problems and that members of the Monstercry guild to help deal with the problem. Meanwhile the young girl that was rescued claimed to have seen her father outside the window asking her to come with him, yet when Christoff searched he found nothing. They also learned of a mysterious figure killing the Ogres in the woods.

When they went back to retrieve their gear, they encountered dead orges who seemed to have been killed by this mysterious figure. They tried to find Gallean Dae but he kept evading them.

Alphons began to help the citizens of the town however possible, yet dealt with fear from the refugees and anger from the locals. Flarr tried to help the mayor and bring the nobles into line with little help, with Soleck rabble rousing among the refugees to get them out of his town and attack the ogres. Christoff tried to help Shrinks to train the guard and search for this murder.

One night, Christoff and Alphons cam across a blood scene. They chased a figure of through the town and discover it to be an Oni. Alphons went into a rage as he remembered the same monster slaughtering his family. Try as they might though, the Oni escaped.

Flarr believing that Soleck was walking into this Blodarkarick hands tried to convince him to stop what he was trying with the refugees. When Soleck was unmoved by this, Flarr took drastic action. Flarr used his magic to creep into Soleck’s home and killed him in his sleep.

This however did not stop the refugees, especially after the Monstercry refused to help. The reckless gentleman aided in the fight as best they could but each fell. Galleon was able to rescue Alphons, Flarr fled using his magic, and Christoff was saved by the dwarf trader. Alphonse made a small prayer to Chaelee Daegon seeking help, she said that galleon could if his mind is restored.

When each group returned to town, they found it being over run by the ogres. Searching the each made their way through the city and discovered where the rest of the city was hiding. It was at this time that the dwarf trader dropped his illusion to reveal himself as the Oni, Blodarkarick.

After a rough fight against the Oni and the Ogres Alphons was about to strike him down, when the reckless gentleman discovered themselves in a more wooded town. Walking forth was Lamia the Hag Queen, she offed them a deal. She will take the remainder of the ogres out of the city and save the town. Alphonse, dropped his weapon and said no. He would not make a deal, but told her to take this minion and the rest of the army to leave. Lamia smiled and accepted this bargain. When they returned, the ogres were gone. The town was saved.

A Green Plantation
Part 1

It had been three months since the Ogres at Everton was defeated. Alphonse left to Greenvile to aid in the farming there, Christoff began to make his way back to sleek watch but was forced back to Westrider, Helena busied herself with hunting and training her new spiders, while Flarr sought a companion in the arcane arts and focused on rebuilding the new tower he claimed.

As Caudecus made his way to Westrider after being recommended by Asterbaun Rane to join Flarr in his research and studies, he began to realize that this was indeed a bizarre group. As the skeletal sorcerer introduced himself to the staff, Flarr aproached and expressed his excitement to have some one to study the arcane with him, but was initially taken back by the unusual new companion. After meeting the rest of the group, Christoff arrived with a letter from Alphonse which was written in halfing. Thankfully Caudecus was able to translate the to the party, which he also noticed a secret message asking for help. Kobolds had taken over the town. They immediately decided to take off to Greenville to help their friend.

During their journey they had a few encounters on the road, first with the a group of guards who were suspicious of the strange adventuring party. Days later, while camping they discovered a small group gobliniods who seemed to be running from a raiding band and heading to Holmfirth for a type of asylum. Christoff was suspicious of the group, but determined they were indeed telling the truth and let them on their way. Heading south now they encountered a second group of gobliniods who were in search of the first group. Caudecus tried to lead the individuals away but did not succeed in his deception. After a small fight the goblin leader fled into the forest.

The party decided to stay in Slygrasp for a night as they continued their long journey to Greenville. Helena claimed discrimination as the town did not allow her to stable her Steeder in the town. The party decided to ask questions around town about anything going on in Greenville, but discovered everything seemed normal. Food shipments were still coming in, and nothing seemed out of the ordinary. However, Helena realized she was being watched by some of the criminal element. This sparked some curiosity in the group, and after interrogating some of the local riffraff, they discovered that a few drow were spotted around town and were now asking questions about Helena. Upon further investigation, they discovered members of the Shroud were operating in town working for some sort party from Sleekwatch. After a small confrontation with a few of the Shroud’s members, they discovered that an individual known as “The Demon” was looking for Helena after she failed to report back. They question these individuals but discovered they had no connection or knowledge of anything in Greenville. Deciding it was time to leave, the party made their way back to help Alphonse.

As they neared one the villages of Greenville, the one Alphonse was supposed to be at, they were assailed by four winged kobolds who seemed to be patrolling the town. After making quick work of these creatures, the party was approached by a frantic looking noble. Introducing himself as Gideon Montgomery, the local baron. He asked if they were the friends of Alphonse, and then lead them away from the battle scene before more arrived. However Flarr, who was invisible, remained for a moment and overheard the conversation between these creatures. They spoke of a half-dragon named Coalclaw, and joked about beating Alphonse.

Upon retreating to Gideon’s plantation home hey learn that two half-dragons with a army of Kobolds have enslaved the town. The old silver dragon who use to live in the area had disappeared many months ago. Alphonse tried to fight back, but was sadly outmatched by the half-dragons. Now the kobolds are were beating the citizens and working them to death, and profiting from the endeavor. While investigating the manor for any types of clues, Coalclaw and Slilentrage arrived, they party quickly hid. Overhearing the conversation, they listen as Coalclaw informed Gideon that they found a few of his men killed and he would make the town pay, and Gideon was required to attend.

A Green Plantation: Part 2
What could go wrong?

After Gideon Montgomery left to town to deal with the two half-dragons, the Reckless Gentlemen began to search the manor a bit more thoroughly. Helena sneaked out of the home and went to investigate the windmill. While there she discovered the kobolds have inhabited the tower and were taking over the shipment of food from Greenville. After her pet spider became frighten of whatever it saw on the third level, she decided it was time to head back. Meanwhile Flarr detected magic hidden within Coalclaws two chest, and with Caudecus picking both locks and avoiding the traps, discovered a few enchanted daggers and wheat that seemed enchanted as well.

As the party discussed what to do, Christoff saw Gideon and his family returning to he mansion accompanied by the half dragons and several kobolds. After a quick discussion, most of the Reckless Gentlemen decided to stage an ambush and end this now. Flarr thinking that if they kill the Half-dragon the kobolds will disperse. Helena, however thought it was crazy and ran out the back. Setting up on the upper levels, the party waited until they were closer. Silentrage, however was alerted to their presence. Reacting quickly Flarr tossed a fireball at the head of the group, incinerating many of the kobolds but sadly Montgomery as well. The kobolds scattered with Coalclaw and a few of the Kobold sorcerors engageing from the road while Silentrage and the rest rushed inside. Flarr and Caudecus were exchanging spells with the kobolds, but eventually Caudecus join Christoff, while Flarr was drenched in acid from a chromatic orb. The fight continue, with both half dragons being defeated, many kobolds killed, Gideon’s family slaughtered, Christoff’s shield acid cleaned and Flarr dragging himself out of a burning room. Sadly with reinforcements arriving , including a young green dragon named Favnir. Caudecus and Flarr decided to surrender. Christoff refusing such a fate, burst through the back window and fled. He was pursued but made it to the safety of the woods and with the help of Helena got away.

Hours later, Caudecus and Flarr both woke up and found themselves in a makeshift prison. Finding both the Silver dragon, Roluth and Alphons. Both were unconscious and seemed poisoned. Finding both half dragons still alive and Coalclaw offered a bargain from Favnir. In exchange for their absolute obidiance, they would survive. Both agreed. While Silentrage was not happy, Coalclaw seem delighted and led them to their first job. Taste testing the new food they have grown and enchanted. Both found the food extremely tasty, Caudecus a bit more tasty, while Flarr felt the affects of the new food. They were then taken back down to the cellars.

In the middle of the night, Silentrage decided to pay a visit. His anger from the earlier battle still lingered as he picked up the unconscious Alphons and slit the halfling’s throat, dropped him on the floor and left. Caudecus was able to slip out of his bindings and rushed to help, all he was able to do was tie off the wound. Quickly releasing a slightly panicking Flarr, the High Elf tore off a fabric, and instructed Caudecus to light a fire. Upon doing so, Flarr simply said “I will get help!” turn into gaseous form and fled. Leaving Caudecus to the kobolds and half dragons who burst into the room. Coalclaw confused by the whole situation and the current state of Alphonse.

Flarr drifted through the tower and up to the third level. There sleeping on a large pile of gold and pillows, slept the green dragon, Favnir. Among the pile of treasure sat the Flarr’s wand. Flarr drifted over hoping to obtain it, sadly Favnir’s eyes opened. Trying to flee, Flarr floated away and tried to drift into the clouds. Favnir pursued attacking the Flarr. Favnir finally decided to end it and slew Flarr killing him in one breath.

A Green Plantation: Part 3
Enter the Hunter

After witnessing Flarr fall out of the shy, Helana and Christoff discussed their next course of action. After using the his maul Torchbearer, Christoff believed it would be better to remain and find a way to defeat Favnir. Approaching from the woods, the two were startled by a man wearing the garb of the Monstercry guild. He introduced himself as Tristan, sent to investigate rumors of kobolds near Greeneville. After a brief conversation, the three decided to fight together against the dragon. Deciding to scout, the trio advance towards the tower.

Caudecus was dragged before Favnir by Coalclaw and Silentrage. Showing the skeletal sorcerer the lifeless body of Flarr, Favnir asked if Caudecus could bring back the entertaining High elf. After a few creative attempts, he was sadly unable to bring Flarr back to life. Favnir offered the skeletal sorcerer a chance to prove his loyalty to her by bringing her the paladin that evaded her earlier in the evening. After refusing to return his items, the green dragon released Caudecus with a warning that if he betrays her she will find him. As being freed Coalclaw gave him twenty-four hours, after which Caudecus ran as fast as he could.

Watching from a distance, the Christoff, Helana, and Tristan, spying the fleeing Caudecus. Sending he steeder, Lythia, to retrieve the sorcerer; reuniting the group. Discussing what to do, and deciding to try to wear down the Kobolds before attacking the green dragon, trying to free the the silver dragon in the process. After deciding to wait for the party that would come looking for Caudecus, the Reckless Gentlemen decided to camp further into the Twilight Woods. Before departing the group was discovered by winged kobolds, thankfully the group was able to dispatch the kobolds before they fled to inform the dragon.

Moving deeper into the Twilight Woods, the party made camp for the night. While on watch, Tristan began to hear strange noises approaching. He waited a moment, hearing his bear traps snap against something metal. Alerting the party he quickly drew his weapons, sadly however he was trampled by the emerging gorgon. Quickly all the group began focusing everything they had against the metal monstrosity. Slowly turning to stone, Tristan was able to deliver the killing blow, yet was unable to keep from becoming a statue. Christoff, not wanting to let the new warrior be defeated by such a creature, began to pray to his god. By fate his god, or perhaps some other entity was able to free him from his stony bonds.

After resting through the night, the group decided to head through the woods to come at the village from a different direction. Moving through the woods, the group encounter yet more dangers of the Twilight Woods as they became ensnared in the webs of phase spiders. After a brief fight they were able to scare away the spiders and free their comrade and continue on to the village.

There, they agreed on a plan to whittle the kobolds down by taking out the barracks in the plantation manor. They snuck into the cellar took care of the first drunk guard then made ready to slaughter the rest of the kobolds.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.